Tool or Technology
TT0095

Figma in Action

Design, Prototype & Scale Digital Experiences

Figma
Duration
16 Hours
Level
Intermediate
Delivery
Instructor-Led
Format
Capability Training

Programme Objectives

  • Develop functional proficiency in designing responsive, reusable, and user-focused digital interfaces using Figma.
  • Apply Auto Layout, components, variants, variables, and design-system principles to create scalable interface systems.
  • Build interactive prototypes that simulate realistic user journeys, states, conditions, and responsive experiences.
  • Use Figma AI and the Design Agent to accelerate ideation, layout creation, repetitive design work, and design-system adoption.
  • Prepare implementation-ready designs using Dev Mode, variables, Code Connect, and structured designer-to-developer handoff practices.

Technology covered

Figma DesignAuto LayoutComponentsVariantsVariablesPrototypingFigma AI / Design AgentDesign SystemsDev ModeCode ConnectFigma MCP Server

Who should attend

  • UI Designers
  • UX Designers
  • Product Designers
  • Web & Digital Designers
  • Interaction Designers
  • Design System Designers
  • UX Engineers
  • Frontend Developers
  • Product Managers & Product Owners
  • Digital Product Teams
  • Creative & Experience Design Professionals
  • Design Leads

Prerequisites & Participant Readiness

  • Basic understanding of UI/UX or digital-product design concepts is beneficial
  • Familiarity with frames, layers, typography, colour, and basic interface-design principles is helpful
  • Basic experience with Figma or another visual-design tool is recommended
  • Familiarity with web or mobile application interfaces is beneficial
  • No programming knowledge required for the core design modules
  • Basic awareness of HTML/CSS is useful for Dev Mode and developer-handoff activities
  • No completion of shorter Figma programmes is required

TOC Modules

Concepts
  • Understanding Figma within the digital product design lifecycle
  • Understanding frames, layers, pages, sections, constraints, and reusable design structures
  • Reviewing visual hierarchy, spacing, alignment, typography, colour, and consistency
  • Understanding responsive interface requirements across devices
Practical activities
  • Organising a professional Figma design file
  • Creating structured desktop and mobile interface frames
  • Applying grids, typography, spacing, and colour consistently
  • Recreating a selected interface using structured design practices

Scenarios

Product Requirement to Interactive Application Prototype

Product Requirement → User Flow → Wireframe → Responsive UI → Components & Variables → Interactive Prototype → Stakeholder Review → Refined Design

Participants convert a realistic digital-product requirement into a responsive, reusable, and interactive web or mobile prototype, improving design consistency and reducing repeated design effort.

Design System to Developer-Ready Experience

Brand & Product Standards → Design Tokens → Components & Variants → Shared Design System → Product Screens → Dev Mode → Code Connect / Development Context → Developer Handoff

Participants build a scalable interface system and use Figma's developer-facing capabilities to improve consistency between design intent and production implementation.

Continue with programmes from the same capability area.

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Instructor-ledVirtualHybrid

Designed around your roles, tools and real workflows.