Tool or Technology
TT0095
Figma in Action
Design, Prototype & Scale Digital Experiences
Figma
Duration
16 Hours
Level
Intermediate
Delivery
Instructor-Led
Format
Capability Training
Programme Objectives
- Develop functional proficiency in designing responsive, reusable, and user-focused digital interfaces using Figma.
- Apply Auto Layout, components, variants, variables, and design-system principles to create scalable interface systems.
- Build interactive prototypes that simulate realistic user journeys, states, conditions, and responsive experiences.
- Use Figma AI and the Design Agent to accelerate ideation, layout creation, repetitive design work, and design-system adoption.
- Prepare implementation-ready designs using Dev Mode, variables, Code Connect, and structured designer-to-developer handoff practices.
Technology covered
Figma DesignAuto LayoutComponentsVariantsVariablesPrototypingFigma AI / Design AgentDesign SystemsDev ModeCode ConnectFigma MCP Server
Who should attend
- UI Designers
- UX Designers
- Product Designers
- Web & Digital Designers
- Interaction Designers
- Design System Designers
- UX Engineers
- Frontend Developers
- Product Managers & Product Owners
- Digital Product Teams
- Creative & Experience Design Professionals
- Design Leads
Prerequisites & Participant Readiness
- Basic understanding of UI/UX or digital-product design concepts is beneficial
- Familiarity with frames, layers, typography, colour, and basic interface-design principles is helpful
- Basic experience with Figma or another visual-design tool is recommended
- Familiarity with web or mobile application interfaces is beneficial
- No programming knowledge required for the core design modules
- Basic awareness of HTML/CSS is useful for Dev Mode and developer-handoff activities
- No completion of shorter Figma programmes is required
TOC Modules
Concepts
- Understanding Figma within the digital product design lifecycle
- Understanding frames, layers, pages, sections, constraints, and reusable design structures
- Reviewing visual hierarchy, spacing, alignment, typography, colour, and consistency
- Understanding responsive interface requirements across devices
Practical activities
- Organising a professional Figma design file
- Creating structured desktop and mobile interface frames
- Applying grids, typography, spacing, and colour consistently
- Recreating a selected interface using structured design practices
Scenarios
Product Requirement to Interactive Application Prototype
Product Requirement → User Flow → Wireframe → Responsive UI → Components & Variables → Interactive Prototype → Stakeholder Review → Refined Design
Participants convert a realistic digital-product requirement into a responsive, reusable, and interactive web or mobile prototype, improving design consistency and reducing repeated design effort.
Design System to Developer-Ready Experience
Brand & Product Standards → Design Tokens → Components & Variants → Shared Design System → Product Screens → Dev Mode → Code Connect / Development Context → Developer Handoff
Participants build a scalable interface system and use Figma's developer-facing capabilities to improve consistency between design intent and production implementation.
Related programmes
Continue with programmes from the same capability area.
- ChatGPT Unlocked: Discover the Power of Generative AI
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- Google Gemini Unlocked: Discover the Power of Generative AI
- Google Gemini Foundations: Prompt, Create & Work Smarter
- Gemini in Action: Research, Create & Build Intelligent Workflows
- Mastering Google Gemini: Advanced Generative AI & Intelligent Workflows
- Claude Unlocked: Think, Create & Work Smarter with AI
Take the next step
Ready to make this programme work for your team?
Customise modules, duration and business scenarios for your team.
Instructor-ledVirtualHybrid
Designed around your roles, tools and real workflows.

