Tool or Technology
TT0093

Figma Unlocked

Design, Prototype & Collaborate Smarter

Figma
Duration
4 Hours
Level
Awareness
Delivery
Instructor-Led
Format
Awareness Session

Programme Objectives

  • Understand Figma and its role in collaborative UI/UX design, prototyping, and digital product development.
  • Explore fundamental design capabilities including frames, layouts, components, reusable styles, and responsive structures.
  • Develop awareness of interactive prototyping and user-flow creation for communicating product ideas.
  • Experience practical collaboration, design handoff, and AI-assisted design workflows.
  • Recognise effective practices for design consistency, accessibility, usability, and developer collaboration.

Technology covered

Figma DesignFigma AIFigJamPrototypingComponentsAuto LayoutDev ModeFigma Make

Who should attend

  • UI/UX Designers
  • Product Designers
  • Product Managers & Product Owners
  • Business Analysts & Functional Consultants
  • Frontend Developers
  • Software & Application Developers
  • Digital Product Teams
  • Marketing & Creative Professionals
  • Innovation & Prototyping Teams
  • Solution Consultants & Pre-Sales Professionals
  • Design & Development Team Leads

Prerequisites & Participant Readiness

  • Basic computer and internet proficiency
  • Basic understanding of websites, mobile applications, or digital products is helpful
  • No professional design experience required
  • No programming knowledge required
  • No previous Figma experience required
  • Availability of some AI and advanced capabilities may depend on the Figma plan and organisational permissions

TOC Modules

Concepts
  • Understanding UI design, UX design, wireframes, mock-ups, and prototypes
  • Understanding Figma as a collaborative product-design platform
  • Exploring Figma Design, FigJam, Dev Mode, and AI-enabled capabilities
  • Understanding the typical Idea → Design → Prototype → Review → Development workflow
  • Identifying common corporate and product-development use cases
Practical activities
  • Exploring the Figma interface, canvas, layers, pages, and properties
  • Creating and organising a simple design file

Scenarios

Business Requirement to Interactive Application Prototype

Business Requirement → User Flow → Wireframe → UI Design → Components → Interactive Prototype → Stakeholder Review

Participants convert a simple application requirement into a structured interface and interactive prototype, helping teams validate user experience and requirements before development begins.

Design to Development Handoff

Approved UI → Reusable Components → Design Review → Dev Mode → Specifications & Assets → Developer Handoff

Participants prepare an approved interface for development by maintaining reusable design elements, reviewing consistency, and providing developers with clear implementation information through Figma.

Continue with programmes from the same capability area.

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Ready to make this programme work for your team?

Customise modules, duration and business scenarios for your team.

Instructor-ledVirtualHybrid

Designed around your roles, tools and real workflows.