Role-Based Programme
RB0659

Figma for Product & Service Management

Map, Prototype & Validate Product Experiences

IMAGE REQUIRED
Duration
8 Hours
Level
Basic
Delivery
Instructor-Led
Format
Workshop

Programme Objectives

  • Build foundational proficiency in using Figma across product discovery, planning, prototyping, and stakeholder communication.
  • Translate product requirements, customer needs, and service journeys into user flows, wireframes, and interactive prototypes.
  • Use FigJam for collaborative discovery, journey mapping, brainstorming, prioritization, and workshop activities.
  • Apply Figma Make and AI-assisted workflows to rapidly explore and validate product concepts.
  • Improve product-team collaboration through structured feedback, reusable components, prototypes, and stakeholder-ready visual communication.

Tools covered

Figma DesignFigJamFigma MakeFigma AIFigma SlidesPrototypingComponentsAuto LayoutCommentsVersion HistoryFigma MCP

Who should attend

  • Product Managers
  • Product Owners
  • Service Managers
  • Digital Product Managers
  • Product Operations Professionals
  • Product Analysts
  • Business Analysts
  • Customer Experience Managers
  • Service Design Professionals
  • Innovation Managers
  • Product Strategy Professionals
  • Product & Service Team Leads

Prerequisites & Participant Readiness

  • Basic understanding of product or service-management processes
  • Familiarity with customer needs, requirements, user journeys, or product features
  • Basic experience with digital collaboration or presentation tools
  • No professional UI/UX design expertise required
  • No coding knowledge required
  • No previous Figma experience required

TOC Modules

Concepts
  • Understanding Figma Design, FigJam, Make, Slides, and collaborative workflows
  • Understanding frames, layers, pages, objects, and reusable design elements
  • Identifying where Figma supports discovery, definition, prototyping, and validation
  • Understanding the relationship between product management and design responsibilities
Practical activities
  • Exploring the Figma workspace
  • Creating and organizing a simple product file
  • Adding basic interface and content elements
  • Sharing a file for team collaboration

Scenarios

Customer Problem to Interactive Product Prototype

Customer Problem → FigJam Discovery → Opportunity Prioritization → User Flow → Wireframe → Figma Make / Figma Prototype → Stakeholder Review

Participants take a customer problem from discovery through visual definition and create an interactive prototype that can be reviewed before development begins.

Service Journey Redesign

Current Customer Journey → Pain Points → Service Blueprint → Improvement Opportunities → Future-State Flow → Interactive Concept → Team Validation

Participants map an existing service experience, identify improvement opportunities, and create a future-state concept to support product and service-management decisions.

## Current Capability Reference

Figma Make is currently available broadly as a **prompt-to-app and interactive prototyping capability**. Figma describes it as helping teams move from rough concepts to high-fidelity interactive prototypes, and Make prototypes can now be embedded directly into **Figma Design, FigJam, and Figma Slides** for review and collaboration.

In 2026, Figma added **Make kits and attachments**, allowing generated prototypes to start with real components, data, files, and design-system context rather than relying only on generic AI output.

Figma also specifically highlights product managers using **Figma Make to prototype earlier, test assumptions, and make product concepts tangible before extensive implementation**.

Current FigJam workflows can also use the **Figma MCP ecosystem** to turn AI conversations and source material such as text, PDFs, images, and screenshots into editable diagrams, extending its usefulness for product flows, journey maps, and collaborative planning.

Continue with programmes from the same capability area.

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